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Thread Statistics | Show CCP posts - 8 post(s) |

Magnus Coleus
Republic Military School Minmatar Republic
4
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Posted - 2013.08.07 04:41:00 -
[1] - Quote
Hehaw Jimbojohnson wrote:SThis causes as many problems as it solves (such as breaking up logical skill groups like PI and subsystems,
Read the other dev posts, not just the first one. PI and subsystems are staying in their own groups.
Hehaw Jimbojohnson wrote:There are hundreds of other things broke in the game that could use work
Anything you consider a priority, someone else will consider a minor detail.
Skill names are a mess; this is an important change in terms of UI streamlining and information accessibility. Besides, it's mostly just editing a few text files; I doubt it will steal much (if any) time from the game's core development. Eve isn't made by a single person, and different people (ex., writers and coders) can work on different things at the same time.
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Magnus Coleus
Republic Military School Minmatar Republic
4
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Posted - 2013.08.07 04:43:00 -
[2] - Quote
Rafael Tonka wrote:Dumbing down the game for the less mentally agile yet again?
If your sense of achievement in Eve comes from having memorized skill names, I have a Golden Magnate Navy Issue I'd like to sell you...
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Magnus Coleus
Republic Military School Minmatar Republic
5
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Posted - 2013.08.07 18:29:00 -
[3] - Quote
Moneta Curran wrote:he rightly pointed out that taking the time to understand what you put in the skill queue is an absolutely trivial thing.
Not sure how you get "he rightly pointed out [anything]" when all the post says is this:
Rafael Tonka wrote:Dumbing down the game for the less mentally agile yet again?
Correcting ambiguous terms is not "dumbing down", it's improving the interface (or documentation, etc.). It's precisely the "less mentally agile" people who oppose any change (even when it makes the terminology more concise) because it means they will have to learn something new.
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Magnus Coleus
Republic Military School Minmatar Republic
5
|
Posted - 2013.08.07 18:32:00 -
[4] - Quote
Mongo Edwards wrote:Capacitor Emission Systems and Capital Capacitor Emission Systems sounds kind of silly. A capacitor is a peice of hardware used to store energy. The modules requiring the skills transfer giga joules (energy) to another ship not the hardware used to store the energy.
Please leave the skills named Energy Emission Systems and Capital Energy Emission Systems as it is more descriptive of what they effect.
I agree "capacitor emission" sounds a bit weird, but you are effectively emitting energy from a capacitor to another capacitor, not to or from the energy grid, so the term needs to make that clear.
I would suggest something like "Remote Capacitor Charging".
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Magnus Coleus
Republic Military School Minmatar Republic
5
|
Posted - 2013.08.07 18:56:00 -
[5] - Quote
Siresa Talesi wrote:Show me the dictionary that lists "targeting" as a noun.
DOD DoMT, Joint Education and Doctrine Division, J-7 wrote: targeting (n.) The process of selecting and prioritizing targets and matching the appropriate response to them, considering operational requirements and capabilities. See also joint targeting coordination board; target.
That's from the DOD Dictionary of Military Terms (which anyone who's served in the US probably came across at some point). Authoritative and appropriate enough for ya? I can also show you military manuals with entire chapters dedicated to "the targeting of" various things. Wouldn't be surprised if there are even some parts about "multi-targeting" (which is really just a better-sounding abbreviation of "multiple targeting").
Maybe English isn't your first language, but no native speaker has any doubt that "targeting", "opening", or hundreds of other words ending in "ing" can be nouns. Heard of Shakespeare? He wrote "The Taming of the Shrew". I guess that illiterate oaf didn't know that "taming" isn't a noun...
Now please stop spamming about "bad grammer" (or at least learn to spell "grammar").
CCP admitted it sounded bad and changed the term about five pages ago, anyway. |

Magnus Coleus
Republic Military School Minmatar Republic
7
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Posted - 2013.08.08 07:52:00 -
[6] - Quote
Moneta Curran wrote:I was offering an exposition of the crux of his statement. Thanks for the chuckle.
Moneta Curran wrote:the alternatives offered for the current skill names range from cringe worthy to absolutely -»etarded. So, tell me, renaming "Nanite Control" (a skill that affects boosters, and not nanite paste use) to "Neurotoxin Control"... is that "cringe worthy" or "absolutely -»etarded" ?
What about changing "Energy Management" (which affects your capacitor, and not your energy grid) to "Capacitor Management"? "Cringe worthy" or "absolutely -»etarded" ?
What about "Rigging" for the group that contains rigging skills? What about "Neural Enhancement" for the group that contains skills related to boosters and implants? Where do those fall in your scale? And so on...
I'm just trying to get to the crux of your rating system. |
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